It’s vital to iterate on previous ideas when creating sequels. The graphics group for Far Cry 4 was to guide on current-gen tech, which gave them constraints that affected loads of our selections all through the undertaking.
In this 2015 GDC session, Ubisoft Montreal’s Stephen McAuley explains how the group rendered Kyrat, the world of Far Cry 4, and the way it impressed the improvement of new graphical options to create a sport that used the energy of a brand new technology of .
McAuley dives into loads of technical ideas, like discussing how the high-resolution directional sky occlusion was carried out, and the way the international illumination system was prolonged.
Programmers fascinated about studying how Far Cry 4’s atmosphere was rendered can now watch the discuss utterly free by way of the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel presents quite a few different free movies, audio recordings, and slides from many of the latest Game Developers Conference occasions, and the service presents much more members-only content material for GDC Vault subscribers.
Those who bought All Access passes to latest occasions like GDC or VRDC have already got full entry to GDC Vault, and events can apply for the particular person subscription by way of a GDC Vault subscription web page. Group subscriptions are additionally obtainable: game-related faculties and improvement studios who join GDC Vault Studio Subscriptions can obtain entry for his or her complete workplace or firm by contacting workers by way of the GDC Vault group subscription web page. Finally, present subscribers with entry points can contact GDC Vault technical help.
Gamasutra and GDC are sibling organizations below dad or mum UBM Americas.