The Witcher’s Geralt of Rivia is coming to SoulCalibur VI as a playable character. It’s a giant deal as a result of it is the primary time the monster-slayer has been in a non-Witcher recreation. Now, Bandai Namco has launched a brand new video that includes CD Projekt Red builders speaking about bringing Geralt to a preventing recreation and the efforts the studio has undertaken alongside Bandai Namco to make sure that Geralt “strikes, feels, and performs” in SoulCalibur VI like he does in The Witcher three.
“When Geralt fights, precision is the factor. He’s not a scrappy brawler. He’s like a scalpel in fight,” CD Projekt Red’s Borys Pugacz Muraszkiewicz mentioned.
Elsewhere within the video, different builders speak about how they went “again to the drafting board” to re-work how Geralt behaves within the context of a preventing recreation. Additionally, we be taught that the actor who did the motion-capture for Geralt in The Witcher three got here again to oversee the recording periods for SoulCalibur VI. It sounds just like the groups went to nice lengths to make sure that Geralt was faithfully tailored for SoulCalibur VI–and he ought to be as he is on the sport’s cowl.
CD Projekt Red’s collaboration with Bandai Namco runs deep. The Polish studio shared the unique Witcher three property for Geralt’s character mannequin, animations, and weapons as a part of their effort to make sure the character is faithfully represented.
Among the opposite characters confirmed for SoulCalibur VI are Ivy, Zasalamel, Kilik, Xianghua, Nightmare, and new addition Groh. The recreation doesn’t but have a precise launch date, however it’s due out for PS4, Xbox One, and PC someday this yr.