Choose your position within the four-strong ship crew and battle towards 7 different ships in PvP or participate in PvE skirmishes
We’re thrilled to verify that we’re bringing the heart-pounding motion of Guns of Icarus Alliance to PS4 on 1st May, 2018.
Guns of Icarus Alliance: PS4 Edition is the final word steampunk airship fight sport, full with an ongoing conflict between six elite factions vying for management of a world ravaged by machines. Up to 32 gamers can have interaction in epic PvP airship battles, with four gamers manning every ship, or crew up together with your faction to take on the AI in heart-pounding PVE skirmishes.
Take the roles of Pilots, Engineers, and Gunners and work together with your crew in direction of victory. Repair your ship’s armour, gun down enemy balloons, and deftly weave out and in of fight to dominate the skies in a range of sport modes and maps. In this ever-changing universe, a crew’s successes and failures continually form and reshape the world based mostly on who dominates the battlefield. In the skies of Guns of Icarus, you and your crew triumph or perish, collectively.
Since day one, the guts and soul of Guns of Icarus has been the thought of teamwork. However, we didn’t need to merely create a sport the place people simply occurred to be positioned on a crew collectively, with everybody focusing on their particular person kill/loss of life ratios.
We sat down and actually considered what the idea of a “crew” meant to us – and that in the end boiled down to the understanding that every particular person member ought to really feel like a component of one thing that may solely work if everybody contributes.
We didn’t need the chance for a single participant to “carry” a match, however reasonably to encourage communication, strategising, and sharing a single communal aim that may solely be achieved by cooperation and shared effort. The ship is the crew’s collective life bar – when the ship goes down, the crew goes down with it.
Every member of the crew performs an integral position in not solely sustaining the “life” of the ship, but in addition weakening the integrity of enemy ships as they work cooperatively in direction of a shared victory.
When we made the choice to launch the sport on PS4 as a console unique, it was a precedence for us to discover a means to be certain that the brand new launch wouldn’t be a degree of division, however reasonably a means for us to develop our group. PlayStation affords us the chance to seamlessly convey console and PC gamers into the identical match, and it was the right match.
However, simply permitting PlayStation four gamers the possibility to play in matches with gamers on different platforms wasn’t sufficient. We wished to ensure that all gamers had the chance to expertise the complete teamwork expertise – which is why we additionally prioritised cross-platform voice chat.
Releasing on PS4 has been a long-time dream, and this dream was made potential with the help of Unity and Photon. Since we’re bringing the sport over from PC, in lots of instances it has been like flipping a change to convey points of the sport to PS4.
We have been fortunate sufficient that we didn’t have to rebuild our UI from scratch, because the system was designed to have the option to deal with controller enter. While we nonetheless created some customized items on prime of this basis, we didn’t find yourself ready the place we had to rebuild all the pieces. Quite a bit of what we already had in place transitioned to PS4 seamlessly.
However, the event course of was not with out its hiccups. Working on PS4 offered very totally different issues than we have been used to on PC, the place we get to determine the place to optimise, and set the necessities to match.
On PS4 we’ve got one set of . In some respects, and that made issues tougher. Getting our CPU utilization to an inexpensive degree took lots of work, particularly whereas sustaining similar gameplay for a cross platform title. On the opposite hand, that meant we at all times knew how far we may push the , and we didn’t have to spend time worrying about gamers which may try to play on distinctive, outdated, or untested .
Guns of Icarus Alliance is about communication and group. We wished to push the boundaries of what this implies now, and what it could imply transferring ahead. We’ve been working in direction of this second for a very long time, and we will’t wait to share the skies with all you wonderful PS4 gamers.