Our three-man Rainbite studio down in little ol’ New Zealand is able to launch Reverie! After simply over a 12 months of improvement, we lastly have a launch date of 5th April!
If you haven’t heard of Reverie or simply need some extra data, the trailer will present you some nice new gameplay, however should you can’t look ahead to no matter purpose, here’s a temporary synopsis:
Reverie is an action adventure recreation set on a fictional island in New Zealand, impressed by the legend of Maui and the Giant Fish, the place the demigod himself hauled up the North Island with a robust fishhook.
With stressed spirits threatening the security of Toromi Island’s inhabitants, our plucky important character, Tai, should enterprise by means of harmful dungeons and throughout a wide range of environments to place the spirits to relaxation. All in a summer season vacation!
Also, right here’s a helpful checklist of options:
- Battle your method by means of six dungeons.
- Use distinctive weapons and gadgets to resolve puzzles and defeat menacing bosses.
- Explore various environments and discover the secrets and techniques of Toromi Island.
- Collect hidden feathers from New Zealand’s many lovely native birds.
- Enjoy a narrative impressed by a Māori legend.
Because the three of us have been born, grew up, and nonetheless reside in New Zealand, we actually needed to showcase the distinctiveness of the land in addition to convey out the true Kiwi nature. We’ve additionally hidden many references all through the sport impressed by New Zealand popular culture, together with motion pictures and toys. We don’t need to spoil them however be sure you tell us should you discover any.
Reverie additionally contains Māori language and symbolism all through. Many locations have Māori names which all have deeper meanings behind them that relate to the world. For a straightforward instance of this, we now have named the city Harikoa, which suggests happiness or pleasure. This city is meant to be a relaxed and stress-free place the place you, the participant, can relax with none worries.
Every area you go to in Reverie ought to really feel like a distinct expertise from the final. We have distinctive music and color schemes for each area on Toromi Island. Trying to suit many alternative environments into such a small island was a problem, however with some cautious planning, and unintended holistic design, I believe we’ve managed it!
Since the story for Reverie is linear, the dungeon development can be linear. Each dungeon is accomplished in a sure order, getting tougher as you progress. Most dungeons have an merchandise or environmental hazard launched in them, which additionally delivers new mechanics to toy with. These mechanics are then expanded upon and pushed to their restrict by the top of the dungeon. Some of them spill over into different dungeons to maintain ramping up the depth, however there’s a focus on particular person mechanics for every dungeon.
To make every dungeon really feel much more distinctive, each contains a one-off set piece. This, together with distinctive color schemes, makes every dungeon memorable and fascinating. Here is a sneak peek at certainly one of them:
Because you managed to get all the best way down right here, have some screenshots, on us:
See you at Toromi Island on 5th April!