Star Wars Battlefront II’s loot field controversy undoubtedly stole the sport’s thunder when it launched on PC, PS4, and Xbox One final November. After pre-release gameplay revealed the sport was basically “pay-to-play” because of the best way the development system labored, EA pulled in-game transactions altogether. Now Patrick Söderlund, EA’s former head of worldwide studios who was simply appointed chief design officer in an inside shakeup, is talking out in regards to the fiasco and the corporate’s subsequent steps.
“I might be mendacity to you if I stated that what’s occurred with Battlefront and what’s occurred with all the things surrounding loot containers and these items haven’t had an impact on EA as an organization and an impact on us as administration,” Söderlund informed The Verge. “We can draw back from it and fake prefer it did not occur, or we will act responsibly and notice that we made some errors, and attempt to rectify these errors and study from them.”
Earlier this 12 months, EA revealed that Battlefront II had failed to fulfill gross sales targets, which the corporate blamed on the microtransaction controversy that plagued its launch. EA has maintained its insistence that it’ll make good with the sport. Later this week, Battlefront II will get an replace that brings microtransactions again to the sport, however for beauty objects solely. Söderlund feels the sport has now turned a nook.
“We needed to take very fast and drastic actions to show all the things off, and we have since labored and redesigned the development system. People appear to understand what we have achieved, gamers are coming again, and we’re seeing stronger engagement numbers. People appear to suppose that for probably the most half, we obtained it proper. It doesn’t suggest we are going to cease. We’ll proceed to enhance the sport, we’ll proceed to push on these items, and we’ll should be very cautious with what this implies for future merchandise,” he stated.
EA has some massive releases in its future, with the subsequent Battlefield title within the playing cards and the Destiny-esque motion sport Anthem due out subsequent 12 months. Söderlund says the corporate has achieved its homework, this time round.
“We have taken important steps as an organization to evaluation and perceive the mechanics round monetization, loot containers, and different issues in our video games earlier than they go to market. For video games that come subsequent, for Battlefield or for Anthem, [players have] made it very clear that we will not afford to make related errors. And we cannot.”