Through DirectX Raytracing, Microsoft has launched 4 new ideas to the DirectX 12 API that purpose to give builders totally new rendering choices and bridge the hole between generally used rasterization methods.
An in-depth breakdown of DirectX Raytracing may be discovered on Microsoft’s developer weblog and is properly price a learn if you happen to’re wanting to familiarize your self with what the souped-up API has to supply builders.
As the submit explains, raytracing is just not a brand new rendering technique by any means however has not been a sensible possibility for real-time rendering for recreation devs up to now due to its computationally demanding nature. The DirectX Raytracing API goals to change that. The utility creates a form of fusion of rasterized and raytraced components that enable recreation builders to enhance issues like shadow, ambient occlusion, and reflections in video games.
Remedy Games is likely one of the choose studios which have already been ready to spend some hands-on time with Directx Raytracing, one thing the group has since detailed in its personal weblog submit. The studio’s lead graphics programmer Tatu Aalto shared the outcomes of the group’s early experiments in at GDC right this moment, however the slides and a quick video of the tech in motion have since been shared on-line by the studio as properly.
Developers wanting to toy round with the API themselves can obtain the experimental construct together with a handful of code samples from DirectX.