Destiny 2 developer Bungie has been teasing the “Go Fast” patch for weeks now, and it has lastly arrived. Update 1.1.four hit reside servers on March 27, and introduced with it a heap of modifications. From class rebalancing to weapon tweaking to brand-new rewards, the “Go Fast” update could have sufficient to carry gamers again to the sport.
Here are the 5 most impactful things within the latest Destiny 2 patch. For a full record of modifications, try Bungie’s patch notes.
Remember this from Destiny? Well, after months of group begging, Bungie has lastly put strike-specific loot into the sport. However, gamers can solely purchase it throughout the weekly Nightfall. For instance, this week’s Nightfall is the Pyramidion, and in case you get fortunate, you’ll be awarded the brand new sniper rifle Silicon Neuroma. The drop charge on these weapons could be very low, however you’ll have an elevated probability based mostly in your Nightfall rating.
There has been an issue with repetition in Destiny 2 since day one. Maybe you’re sick of getting repeat exotics or bored with seeing the identical strike over and time and again if you match up for fast play. Well, nice information! It’s now unattainable to get back-to-back duplicate exotics from unique engrams. You will even by no means have to play the identical strike or Crucible map twice in a row once more.
Dawnblades are lastly good
Patch 1.1.four got here with a bunch of stability modifications for courses. The Titan sprint is again to the way it used to be, the Arcstaff received some much-needed buffs, and tremendous technology as a complete received a critical increase. But the true star of this update is the Dawnblade Warlock. In addition to delivering basic velocity will increase to the Warlock’s glide, permitting it to go extraordinarily quick if carried out accurately, Bungie has buffed the Dawnblade’s Daybreak tremendous: It now lasts longer and may fling much more swords. This combines in a reasonably stellar show of fast-moving fire-slinging.
Crucible modifications return things to the way in which they have been in Destiny
The Destiny 2 Crucible has caught a whole lot of flak over the previous few months for making things a bit too sluggish and much too workforce oriented. Well, Bungie is kicking it up a notch in v1.1.four. Iron Banner is again to 6v6, somewhat than the sequel’s unique 4v4. Power ammo drops extra steadily than earlier than, and gamers drop a proportion of any energy ammo they’ve on them after they die. Combine all that with the tremendous will increase talked about earlier, and the Crucible simply received much more hectic.
So. Many. Guns.
It wouldn’t be a Destiny patch with out gun modifications galore. In 1.1.four, virtually each main weapon archetype is getting some sort of buff. Shotguns and sniper rifles are getting elevated PvE harm in addition to extra ammo. Grenade launchers will blow up greater than earlier than. Linear fusion rifles are getting large buffs in PvE. Submachine weapons and sidearms are getting bonus ammo and harm. Hand cannons and scout rifles are seeing buffs throughout the board, and pulse rifles are being fully reworked to be way more fascinating. If you’re paying consideration, you’ll discover that auto rifles are absent from this record. They’re simply as highly effective as earlier than — they now have some sorely wanted competitors.