The studio particulars the adjustments to its as soon as bloodthirsty warrior forward of the sport’s 20th April launch
“There’s an inner journey for each human being,” God of War Creative Director Cory Barlog just lately instructed me. “In the outdated video games, we tackled more of the bodily journey. The emotional journey, the interior journey, is way more intriguing now.”
Indeed. Kratos has come a lengthy, good distance for the reason that closing moments of 2010’s God of War III. It’s not simply the fuzzy beard, or the magical throwing axe, or the son touring by his aspect. It’s his method, his temperament. Something is completely different.
This is necessary as a result of, as anyone who’s ever performed God of War is aware of, Kratos has demonstrated precisely two feelings: easy cool and bloodthirsty rage. And that was sufficient to propel him via six video games — seven, in the event you depend the cell title. And for most of the sequence, his single-minded bloodlust was so overt and so unapologetic that it felt recent, groundbreaking.
But time impacts us all, and 2018’s God of War will present us a aspect of the character we’ve by no means seen earlier than. Watch our new video above to study more about how Santa Monica Studio is evolving this iconic character.
As for Barlog? Some issues by no means change. “I’ve at all times had this overdelivery complex,” Barlog mentioned. “I preserve obsessively including issues, making the sport greater and higher, as a result of I can’t depart something on the desk. I wish to give the entire expertise. You’ll get all the things I can probably give.”
The pleasure is palpable. God of War returns to PlayStation on 20th April.