With curiosity in Destiny 2 seemingly having dropped off tremendously since launch, developer Bungie continues to work on revamping the sport. Following the primary DLC and subsequent updates meant to handle fan complaints, one other main replace is now being rolled out that makes some vital changes–including letting gamers usually deal extra injury and transfer extra shortly.
Full patch notes for replace 1.1.4, which is out now on PC, PS4, and Xbox One, have been launched, and they’re fairly intensive. As outlined in a current video (under), Bungie needs gamers to really feel extra empowered. To accomplish this, PvE injury for quite a few weapon varieties has been elevated, in some circumstances significantly–shotguns deal 35% extra, linear fusion rifles deal 50% extra, and sniper rifles deal both 20% extra (in opposition to yellow bar enemies) or 40% extra (in opposition to crimson bar enemies). These buffs coincide with different weapon stability tweaks, like with the ability to retailer extra ammo and rising accuracy or intention help. Specific weapons and perks additionally see changes.
Each class has additionally been touched to various levels; Hunter’s Arc Staff Super and Warlock’s Dawnblade Super needs to be more practical, and the assorted Warlock glide skills have been improved. All gamers, no matter class, will now get their Super extra continuously, and the so-called melee Supers–Fist of Havoc, Sentinel Shield, and Arc Staff–each get pleasure from a motion pace increase.
It’s not simply these Supers that see a bump to motion pace, although. Bungie says it is elevated the “output of each increment of the Mobility stat, from 2-10.” Provided you spend money on that stat, it permits for “a major increase in participant pace.”
Unique rewards are being launched for Nightfalls, presenting you with Legendary weapons and Exotic equipment that may be earned solely from particular missions. You’ll additionally not face the identical Nightstrike back-to-back when enjoying by means of a Strike playlist. And, in one other extraordinarily welcome change, Exotic repetition has been decreased, and you need to not ever get the identical Exotic when decrypting consecutive Exotic Engrams.
Crucible has additionally been up to date in quite a lot of methods. You ought to see maps repeated much less typically, and Iron Banner is now 6v6, as was the case with normal Crucible matches within the first Destiny. Quickplay matches now have a 10-minute time restrict (with rating restrict changes to match). Power ammo will spawn extra shortly in Control, Clash, and Supremacy matches, and you can get hold of Power ammo by killing a participant who’s carrying it in any mode. Now, when somebody with Power ammo dies, they will lose all of it, and 50% of what they’d will drop on the bottom for 30 seconds for anybody to choose up.
You can see every thing that is modified within the full patch notes on Bungie’s web site.